Shows your GNOME Clocks world clocks in the top-left of the top bar as a carousel: country flag, local time and the difference to your time. Click or scroll to browse.
Note: Binary files aren't shown on the web site. To see all files, please download the extension zipfile.
EGO-X-004 warning
extensions should avoid synchronous file IO in shell code
Shell code should avoid synchronous file IO APIs like `GLib.file_get_contents()` and `Gio.File.load_contents()`.
extension.js:210
GLib.file_get_contents(path)
EGO-P-006 warning
unnecessary build and translation artifacts should not be shipped
Compiled GSettings schemas should not be shipped for 45+ packages.
Don't include unnecessary files
schemas/gschemas.compiled
schemas/gschemas.compiled
EGO-L-002 warning
objects created by extension should be destroyed in disable()
Objects assigned in `enable()` are missing matching `.destroy()` calls in `disable()` or its helper methods.
extension.js:77
this._label = new St.Label({ y_align: Clutter.ActorAlign.CENTER })
EGO-L-005 warning
owned object references should be released in disable()
Owned references that are cleaned up in `disable()` should also be released with `null` or `undefined`.
extension.js:72
this._clocksSettings = new Gio.Settings({ schema_id: 'org.gnome.clocks' })
extension.js:73
this._interfaceSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.interface' })
EGO-L-003 warning
signals connected by extension should be disconnected in disable()
Signals assigned in `enable()` are missing matching disconnect calls in `disable()` or its helper methods.
extension.js:89
this._clickedId = this._button.connect('clicked', () => {
this._hideTooltip();
this._menu.toggle();
})
extension.js:104
this._enterId = this._button.connect('enter-event', () => this._showTooltip())
extension.js:105
this._leaveId = this._button.connect('leave-event', () => this._hideTooltip())
extension.js:93
this._scrollId = this._button.connect('scroll-event', (a, event) => {
const dir = event.get_scroll_direction();
if (dir === Clutter.ScrollDirection.DOWN)
this._step(1);
else if (dir === Clutter.ScrollDirection.UP)
this._step
| Version | Status |
|---|---|
| 3 | Unreviewed |
| 2 | Rejected |
| 1 | Rejected |