Shows windows from all workspaces in the overview.
Note: Binary files aren't shown on the web site. To see all files, please download the extension zipfile.
| Version | Status |
|---|---|
| 12 | Active |
| 11 | Active |
| 10 | Active |
| 9 | Rejected |
| 8 | Active |
| 7 | Active |
| 6 | Active |
| 5 | Active |
| 4 | Active |
| 3 | Rejected |
| 2 | Active |
| 1 | Active |
Make sure that every signals get disconnected
They are. When _updateWorkspacesViews() is called at the end of disable(), all the current workspacesViews are destroyed. In the _onDestroy method of my replacement workspacesView class, which is called after the actor is destroyed in destroy(), all signals are either disconnected or the objects sending them are destroyed.