Shows windows from all workspaces in the overview.
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Version | Status |
---|---|
12 | Active |
11 | Active |
10 | Active |
9 | Rejected |
8 | Active |
7 | Active |
6 | Active |
5 | Active |
4 | Active |
3 | Rejected |
2 | Active |
1 | Active |
Make sure that every signals get disconnected
They are. When _updateWorkspacesViews() is called at the end of disable(), all the current workspacesViews are destroyed. In the _onDestroy method of my replacement workspacesView class, which is called after the actor is destroyed in destroy(), all signals are either disconnected or the objects sending them are destroyed.