Add animated eyes to your GNOME panel that follow your mouse cursor. Bring your desktop to life! Comes with a cursor tracker to help you keep track of your pointer during presentations, screencasts, or everyday use. Features: - Panel eyes that follow your mouse cursor - Eye shape, color, and blinking customization - Customizable cursor tracker with keyboard shortcut Forked from Eye and Mouse Extended by Alexey Lovchikov.
Note: Binary files aren't shown on the web site. To see all files, please download the extension zipfile.
EGO-P-002 error
GSettings schema path must use /org/gnome/shell/extensions base
GSettings schema path must start with `/org/gnome/shell/extensions`.
schemas/org.gnome.shell.extensions.eye-on-cursor.eye.gschema.xml
id='org.gnome.shell.extensions.eye-on-cursor.eye' path=''
EGO-L-003 warning
signals connected by extension should be disconnected in disable()
Signals assigned in `enable()` are missing matching disconnect calls in `disable()` or its helper methods.
extensionModules/utils.js:74
source.connect('destroy', () => {
source = null;
})
extensionModules/utils.js:89
notification.connect('activated', () => extension.openPreferences())
| Version | Status |
|---|---|
| 3.0.2 (26) | Active |
| 3.0.1 (25) | Rejected |
| 3.0.0 (24) | Rejected |
| 2.4.1 (23) | Active |
| 2.4.1 (22) | Rejected |
| 2.4.1 (21) | Rejected |
| 2.4.0 (20) | Rejected |
| 2.3.1 (19) | Inactive |
| 2.3.0 (18) | Rejected |
| 2.2.1 (17) | Inactive |
| 2.2.1 (16) | Rejected |
| 2.2.0 (15) | Inactive |
| 2.1.1 (14) | Inactive |
| 2.1.0 (13) | Inactive |
| 2.0.0 (12) | Inactive |
| 2..0.0 (11) | Rejected |
| 1.4.0 (10) | Inactive |
| 1.3.2 (9) | Inactive |
| 1.3.1 (8) | Inactive |
| 1.3.0 (7) | Rejected |
| 1.2.1 (6) | Inactive |
| 1.2.0 (5) | Inactive |
| 1.1.1 (4) | Inactive |
| 1.1.0 (3) | Rejected |
| 1.0.1 (2) | Inactive |
| 1.0.0 (1) | Inactive |
`clearTimeout()` shouldn't store the timeout id. And you should also do this on destroy: ```js if (this.#randomTimeout) { clearTimeout(this.#randomTimeout); } this.#stopUnsyncedBlink(); ```
`clearTimeout()` returns undefined and `this.#stopCurrentMode()` in `destroy()` should take care of it, I believe.
Like this? ``` destroy() { // Clear any remaining routines and timeouts this.#stopFixedBlink(); this.#stopRandomBlink(); this.#stopUnsyncedBlink(); if (this.#blinkChangeDelay) clearTimeout(this.#blinkChangeDelay); // Disconnect tracker this.#stopClickBlink(); // Disconnect settings this.#settings.disconnectObject(this); this.#settings = null; } ```
Yeah, that would be okay.