Moves text of your choice across the screen. Can simulate leaves, snow, fireworks, ufos, and more!
Note: Binary files aren't shown on the web site. To see all files, please download the extension zipfile.
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39 | Active |
38 | Active |
37 | Active |
36 | Active |
35 | Inactive |
34 | Inactive |
33 | Inactive |
32 | Inactive |
31 | Inactive |
30 | Rejected |
29 | Inactive |
28 | Rejected |
27 | Inactive |
26 | Rejected |
25 | Rejected |
24 | Active |
23 | Inactive |
22 | Inactive |
21 | Inactive |
20 | Inactive |
19 | Inactive |
18 | Inactive |
17 | Inactive |
16 | Inactive |
15 | Inactive |
14 | Inactive |
13 | Rejected |
12 | Inactive |
11 | Inactive |
10 | Inactive |
9 | Rejected |
8 | Inactive |
7 | Inactive |
6 | Inactive |
5 | Rejected |
4 | Rejected |
3 | Inactive |
2 | Rejected |
1 | Rejected |
Your extension will not load, as your util is looking for the compiled schemas in the `schemas/` directory when it is in the root directory. Additionally, the journal is being flooded with error messages, as you seem to be applying style properties to FallCharacter before it is in the stage. Please fix these problems so I can approve your extension.
Hi Andy, Thanks, it looks like I forgot to recursively zip the `schemas/` folder into the extension. Also, I think I've managed to fix the styling properties in extension.js by invoking `set_text` and `set_style` after `Main.uiGroup.add_actor` (with a few other minor changes) I'm a brand new extensions developer, so how do I go about submitting a revised version? Sincerely, Ben Osenbach
Just in case it helps speed things up, you can pull the updated code from my release page (https://github.com/torculus/DownFall/releases/tag/v1.1)
To upload a new version, just increment the `version` field in `metadata.json` and use the same upload form.
Thank you! I've gone ahead and uploaded the second version