Moves text of your choice across the screen. Can simulate leaves, snow, fireworks, ufos, and more!
Note: Binary files aren't shown on the web site. To see all files, please download the extension zipfile.
Version | Status |
---|---|
39 | Active |
38 | Active |
37 | Active |
36 | Active |
35 | Inactive |
34 | Inactive |
33 | Inactive |
32 | Inactive |
31 | Inactive |
30 | Rejected |
29 | Inactive |
28 | Rejected |
27 | Inactive |
26 | Rejected |
25 | Rejected |
24 | Active |
23 | Inactive |
22 | Inactive |
21 | Inactive |
20 | Inactive |
19 | Inactive |
18 | Inactive |
17 | Inactive |
16 | Inactive |
15 | Inactive |
14 | Inactive |
13 | Rejected |
12 | Inactive |
11 | Inactive |
10 | Inactive |
9 | Rejected |
8 | Inactive |
7 | Inactive |
6 | Inactive |
5 | Rejected |
4 | Rejected |
3 | Inactive |
2 | Rejected |
1 | Rejected |
Please remove line 408-410 extension.js and send it again. Btw, it would be much nicer to remove the timeouts in the same class you are creating them.
When you say "remove the timeouts in the same class", would that mean overriding the "destroy()" method on the FallItems? Like this: ``` class FallItem extends St.Label { ... destroy() { GLib.source_remove(myTimeout1); GLib.source_remove(myTimeout2); //etc super.destroy(); } } ```
Yes.