Review of "DownFall" version 43

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Moves text of your choice across the screen. Can simulate leaves, snow, fireworks, ufos, and more!

Extension Homepage
https://github.com/torculus/DownFall

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Shexli (experimental) warning 3

Shexli found 3 issues that may need reviewer attention.

EGO-L-002 warning

objects created by extension should be destroyed in disable()

Objects assigned in `enable()` are missing matching `.destroy()` calls in `disable()` or its helper methods.

Destroy all objects

  • extension.js:513
    this.featToggle = new FeatureToggle(this, this.fim)

EGO-L-005 warning

owned object references should be released in disable()

Owned references that are cleaned up in `disable()` should also be released with `null` or `undefined`.

Destroy all objects

  • extension.js:513
    this.featToggle = new FeatureToggle(this, this.fim)

EGO-L-003 warning

signals connected by extension should be disconnected in disable()

Signals assigned in `enable()` are missing matching disconnect calls in `disable()` or its helper methods.

Disconnect all signals

  • extension.js:292
    this.settings.connect('changed', this.settingsChanged.bind(this))

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Previous Reviews on this Version

fmuellner active
FYI, simply replacing "ease()" with "easeAsync()" isn't really useful. It allows you to replace onComplete/onStopped callbacks with async code like await this.easeAsync(...); this.finish(); It still works to pass in onComplete/onStopped handlers instead, but then you can just as well use the regular "ease()".